What is Gorilla 2000?
Gorilla 2000 is the first announced partial conversion for Id
Software's Quake III: Arena.
It is a tenth aniversary celebration of the father of ballistic deathmatch
and gorilla warfare, Microsoft's original Gorilla for Qbasic. Target completion
date for this project is January 1, 2000. This is not a joke!
Planned* Features
Updated graphics
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richly detailed cityscape maps, with varied buildings, building textutes, and skies (including smiling sun)
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new models: fully animated gorillas and bananas
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diurnal (day/night) variability in the levels
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VBanana support (similar to Vwep)
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Banana detonations with slow growing sphere of damage, destoryable brushes
Improved Mulitplayer
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multiplayer on one PC
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ultra low bandwidth/lag tolerant internet play featuring smooth play on even a modest server configuration.
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Rocket Arena style team and tournament play with player voting.
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new scoring model
Gameplay enhancements
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Aim with the mouse, keyboard, or numerically with the numpad.
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real banana physics
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random map generation through server side perl script
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server side configurable environmental variables: gravity, timescale, wind, time of day, city generation parameters
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pixel exact bounding boxes
Exaggerated Cinematics and Special Effects
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god's eye view
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first person perspective
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slow motion
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extreme zoom scope
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low angle victory/taunt cam
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dance cam
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tracking ballistic banana cam
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extreme eye candy explosions
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night play
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BFB 10000 - Wait until you see this baby!
How can I help?
If there's absolutely any way you think you can help out on this partial conversion (e.g. code) please drop me a line.
Status
Planned
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get some c++ good software and a compiler
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learn ANSI C
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get Quake III: Arena dll source
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code partial conversion
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get some good modeling software
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become expert modeler
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make gorilla, banana, and sun models (and animate)
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get some good mapping software
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become expert mapper
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make base city maps
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get a good text editor
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learn perl
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code random map generator
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get some good graphics somftware
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become master of style and design
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make building textures, model skins, and skies
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put it all together
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port to Linux
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debug
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debug
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debug
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debug
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debug
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enjoy the accolades of the community for a job well done
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debug
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graciously accept job offer from id Software
Completed
- 1999-09-01 - kicked that old web page's ass and posted a new one
- 1998-10-13 - made kick ass webpage
*all features subject to change